Interactive Web Experience
A child-centred interactive experience for the BBC CBeebies website, putting young children in control of their own virtual growing space. Rooted in Early Years pedagogy, the design placed learning through play, active exploration and guided discovery at its core.
The experience was structured around free-choice exploration within a defined, enabling environment. Children could plant, grow and tend their garden at their own pace, with no fail states and no time pressure. Each interaction was designed to reward curiosity and build confidence through doing.
Rather than directing children through prescriptive steps, the design used visual cues, character encouragement and progressive disclosure to guide them through more complex tasks. This scaffolded approach allowed children of different abilities to access the experience without becoming overwhelmed or disengaged.
The main hub placed children in a richly detailed outdoor environment they could navigate freely using directional controls. Weather conditions, day and night cycling, and seasonal changes kept the world feeling alive, giving children new things to discover on every return visit and building the emotional investment needed for long-term adoption.
An underground zone introduced cross-curricular learning by connecting the act of planting above ground with what happens beneath the soil. Children could explore root systems, encounter underground creatures and discover habitats they could not see from the surface, extending curiosity beyond the visible and introducing early science concepts through play.
Three Early Years pedagogical principles shaped every design decision, ensuring the experience supported how young children actually learn rather than how adults assume they do.
Active Learning
Children drive the experience. Every screen invites action rather than passive consumption, keeping attention high and building intrinsic motivation to return.
Enabling Environment
The garden provided clear zones and defined areas for exploration, giving children a sense of ownership and safety without restricting where curiosity could take them.
Self-Selection
Children chose what to plant, where to place it, and when to return. This autonomy was key to long-term adoption and emotional investment in the experience.
My CBeebies Garden was a BBC digital product aimed at children aged three to six, brought to the CBeebies website as a seasonal, recurring interactive. The brief was to create a rich, imaginative online space where young children could grow and tend their own virtual garden, building an ongoing connection with the product through return visits and seasonal content updates.
As Lead Designer I owned the experience from concept through to delivery, working closely with the BBC editorial team to ensure the design aligned with CBeebies' values around safe, enriching content for young audiences.
The design was grounded in Early Years pedagogy, specifically the principles of learning through play and active learning. Rather than presenting structured tasks with correct and incorrect outcomes, the experience gave children agency within a well-defined enabling environment. The garden acted as a persistent space that felt personally owned, encouraging emotional investment and repeated engagement.
Scaffolding was embedded throughout. Visual affordances, expressive character reactions and progressive unlocking of features meant children could explore independently without needing adult guidance, while still feeling supported. The interaction model was deliberately open: children were never wrong, never blocked, and never penalised for experimenting.
The primary challenge was designing for a pre-reading audience across a wide range of devices, including touchscreens, desktop and television-connected browsers. Every element of the UI had to communicate purely through visual and audio cues, with no reliance on written language. Navigation, feedback and reward systems were all built around iconography, animation and sound.
Designing for adoption and long-term engagement was equally important. Short sessions with high return rates were the goal, so the experience needed enough depth to reward exploration on each visit without overwhelming a three or four year old on their first interaction. Seasonal updates and new planting content were built into the design system from the outset to support this.